series that feature dual-stick controls with full range of movement, then the annexing of the y-axis might not be for you. Now, if you’ve enjoyed some of iOS’s previous “console-like” shooters like the Modern Combat or N.O.V.A. It feels like an old-school frag fest, and that’s what I love about it. Personally I always end up struggling with virtual sticks when trying to aim and fire on someone in the heat of battle, so I totally appreciate the decision to streamline the aiming in Trigger Fist. That might sound like a limitation, but the result is that Trigger Fist is much more focused on the pure act of shooting rather than fumbling with controls and precision aiming. Yep, just like in the earliest days of the first-person shooter genre with games like Wolfenstein 3D ($1.99) and Doom ($4.99), there is no y-axis to worry about. Trigger Fist’s most radical change from similar iOS shooters is this: you can’t aim up or down. That’s how I’d describe Lake Effect’s new 3rd-person shooter Trigger Fist (Free), which doesn’t match other iOS shooters in terms of bullet points and features, but is actually more unique and a better fit for mobile because of it. However, as impressive as mobile device hardware is these days, and as incredible as the visuals and expansive worlds that are now possible are, sometimes it’s what you don’t try cramming into your game that makes it succeed. In fact, “console-like”, a term that gets thrown around a lot, has really just come to mean “a deeper gaming experience than you’d normally expect from a phone game.” For mobile developers targeting this kind of experience, the more “console-like” they can make their games the better. That hasn’t necessarily changed, but with the advent of smartphones and hardware that is getting more powerful with each new handset generation, those throwaway experiences are being flanked with deeper, more visually and mechanically advanced games that easily rival dedicated handheld gaming systems and even approaches some console and PC offerings. Mobile phone gaming has long since been considered a throwaway activity, with tiny games designed to eat up a spare few minutes of free time. IOS gaming has come a long way since the humble beginnings in the homebrew community with the original iPhone and the official App Store launch following year.
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